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Post by Logjammin #2 on Jan 27, 2007 12:41:50 GMT -6
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Mayo #13
Junior Member
Crank it up tonight
Posts: 279
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Post by Mayo #13 on Jan 27, 2007 12:43:53 GMT -6
We need to race that on the server Hey log whats those 3 bars next to your Speed and Gear display?
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Post by Logjammin #2 on Jan 27, 2007 13:15:31 GMT -6
Unfortunately, we can't race that track -- we can only run practice. I guess there is no way to get a working pace car there.
That graph is the "Communication Meters" display: Latency, Quality, Skew.
Turn it on by hitting CTRL-C while in your car. It's a valuable tool to help you see when your internet connection is going bad (and you're about to drop out).
From the game's readme.txt file:
COMMUNICATION METERS
The Internet can be a harrowing medium through which to race. Game play is directly affected by the latency, reliability, and consistency of the connection between you and the game server, so it's important that the program give you a good sense of these factors. NASCAR® Racing 2003 Season includes a graphical display that allows you to monitor the status of your communications with the server when you are a client. These meters can only be displayed while in the car, and can be toggled on/off by pressing CTRL+C. They can be distracting while driving, so they are turned off by default.
The bar graphs are as follows:
(L) Instantaneous latency from 0.0 seconds (the bar is empty) to 1.0 seconds (the bar is full height). This is the amount of time that it takes for a message to go from the server, to your client, and back to the server.
(Q) Quality from 100% (the bar is empty) to 50% (the bar is full height). The more data that is lost or garbled during transmission from the server to you, the lower the quality of your connection, and the higher this bar will go.
(S) The time skew (difference) between your client and the server. If your current time is behind where you expect the server to be, this bar will be below center. If it is at the bottom, then you believe that you are 1.0 seconds (or more) behind the server. If your current time is ahead of where you expect the server to be, it will be above center. If it is at the top, then you believe that you are 1.0 seconds (or more) ahead of the server. If the bar reaches the top or bottom, then your client will re-synchronize itself with the server (it will smash its clock).
Ideally, no bars should be visible whatsoever. That is, you have 0.0 seconds of latency, 100% of data from the server is getting to you, and your client believes that it is at the same point in time as the server. In practice, this will not happen.
The (L)atency bar will almost always be visible since it is not possible for data to get from the server to you instantaneously. The higher the latency, the longer it takes for data to get from the server to your computer, and so the older it is when it gets there. The older the data is, the more "predicting" your client has to do about the positions of other cars on the track. The more that it has to predict, the more likely that it will predict incorrectly, and the more the other cars will jump around when it realizes its error.
It is not uncommon for the (Q)uality bar to be completely empty (indicating little or no data loss), but it is also not uncommon for a few percent of the data to be lost or garbled during transmission, showing as a small (Q)uality bar. If the bar starts to grow steadily, then something bad has happened on the route through the Internet between you and the server (or the server has crashed). If the route doesn't clear up quickly, you will soon be disconnected. If it does clear up, there will probably be short period of mayhem as the route settles down, and old data that has been stuck in transit is flushed.
If the latency is varying a bit, it can be difficult for your client to determine what point in time the server is currently at, and a small (S)kew bar is likely to appear. If the (S)kew bar grows continuously until it hits the top or bottom, your client will smash its clock to re-synchronize itself to the server. If it does this, then either the connection between you and the server is very poor, or either your machine or the server machine is extremely overloaded, and your client can no longer stay in step with the server.
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Mayo #13
Junior Member
Crank it up tonight
Posts: 279
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Post by Mayo #13 on Jan 27, 2007 15:21:29 GMT -6
Thanks log
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cnewt15
No Posting Pablum Sucker
Posts: 13
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Post by cnewt15 on Feb 3, 2007 10:43:56 GMT -6
Where do we find this track?
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Post by Logjammin #2 on Feb 3, 2007 11:28:15 GMT -6
Where do we find this track? MrNorm's tracks page, of course -- third one down under speedway (SW). I haven't tried it offline. Without grip, it'll probably be impossible to wall-climb and get the altitude needed to hit 300+.
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cnewt15
No Posting Pablum Sucker
Posts: 13
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Post by cnewt15 on Feb 3, 2007 15:41:03 GMT -6
Thanks log. Dummy me, I shoulda looked there first.
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Post by rookie425 on Apr 7, 2007 9:49:24 GMT -6
How the??? How did you get over 300mph I am on the rev limiter at 290mph and on the way down I hit 299mph and the car goes all over the place with no control. Anyways just wondering if there is a way to change the gearing down further then what the game lets you Thanks Rookie
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adaml83 #251
Rookie Member
Bump n Run is the name of the game.
Posts: 131
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Post by adaml83 #251 on Apr 7, 2007 10:22:21 GMT -6
I think Log did one of those wall jumps, I don't know if that helps your speed or not. Log? Might be a couple of Fantasy League picks in your future.
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Post by Diamondback on Apr 7, 2007 17:15:01 GMT -6
How the??? How did you get over 300mph I am on the rev limiter at 290mph and on the way down I hit 299mph and the car goes all over the place with no control. Anyways just wondering if there is a way to change the gearing down further then what the game lets you Thanks Rookie look closely at the details of the screenshot. There's a clue in it if you look in the right place. (Don't want to give it away just yet... I want to see if anyone can find it.)
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Mayo #13
Junior Member
Crank it up tonight
Posts: 279
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Post by Mayo #13 on Apr 7, 2007 17:23:52 GMT -6
How the??? How did you get over 300mph I am on the rev limiter at 290mph and on the way down I hit 299mph and the car goes all over the place with no control. Anyways just wondering if there is a way to change the gearing down further then what the game lets you Thanks Rookie look closely at the details of the screenshot. There's a clue in it if you look in the right place. (Don't want to give it away just yet... I want to see if anyone can find it.) I think i see where your going with that one
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Post by Logjammin #2 on Apr 8, 2007 0:36:53 GMT -6
If you think that's fast, look at Charger's speed at Langhorne this week!
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Post by T Stephens #6 on Apr 8, 2007 23:53:40 GMT -6
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Post by rookie425 on Apr 12, 2007 23:45:49 GMT -6
Thank you Charger for posting this.....Still cant find it going this fast in my replay but either way I got proof lol Thanks again
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conman24
Gee, It Speaks, Gaa Gaa Goo Goo
CHECK YOUR SELF BEFORE YOU WRECK YOURSELF
Posts: 3
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Post by conman24 on Jun 17, 2007 8:17:34 GMT -6
the speedbowl on is above the mirrior, its a little ramp
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Post by hoodracing114 on Jun 23, 2007 1:36:59 GMT -6
i tried single player on cereal bowel and they just drop the cars from the sky in the race.
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Post by hoodracing114 on Jun 23, 2007 1:43:53 GMT -6
log how did you git the ramp there
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Mayo #13
Junior Member
Crank it up tonight
Posts: 279
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Post by Mayo #13 on Jun 23, 2007 1:45:54 GMT -6
I don't think it is a ramp. Its a garage. I tried everything to get into the infield, no success.
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Post by hoodracing114 on Jun 23, 2007 6:55:01 GMT -6
ok ty
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